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Doom Eternal

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Doom Eternal
Developer(s)id Software
Publisher(s)Bethesda Softworks
Director(s)Hugo Martin
Producer(s)Timothy Bell
Designer(s)Peter Sokal
Programmer(s)Evan Eubanks
Artist(s)Tony Garza
Writer(s)
  • Hugo Martin
  • Adam Gascoine
  • Jon Lane
  • Chad Mossholder
Composer(s)Mick Gordon[a]
SeriesDoom
Engineid Tech 7
Platform(s)
Release
March 20, 2020
  • PS4, Stadia, Windows, Xbox One
  • March 20, 2020
  • Nintendo Switch
  • December 8, 2020
  • PS5, Xbox Series X/S
  • June 29, 2021
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Doom Eternal is the sequel to the video game Doom (2016). It can be played on the PC, Xbox One,PlayStation 4, Nintendo Switch, PlayStation 5 and Xbox Series, and can also be played on most devices with the help of cloud play, as seen on here where Doom Eternal is hacked onto a $10 calculator (Credit to Taki Udon).

Similar to the story of Doom 2, the demons from Hell invade Earth. According to Id Software, they hoped to expand the Doom story much more than in the earlier Doom games. Places where the player goes include Earth, Mars, Phobos (one of Mars's moons), Sentinel Prime, Argent d'Nur, Nekravol, and even the game's version of Heaven, Urdak. Some of these planets have been taken over or are being taken over by the Hell dimension.

The monsters and weapons have been redesigned so that they look more like the ones in Doom and Doom 2. Each weapon received new attachments, so they play differently than they did in Doom (2016). The game also added new mechanics like extra lives, wall-climbing, air-dashing, swinging from monkey bars, and swinging from grappling hooks. The player also received a flamethrower so that they can gain armor points when they damage inflamed enemies. The game is designed where certain body parts of the demon enemies can be damaged, so attacking and destroying those body parts can disable certain attacks and make them easier to kill, these are called weak points, examples include: Arachnotron turrets, Mancubus guns, and Revenant turrets, just to name a few.

The game is designed to be much more difficult than the earlier games because the player has much less ammunition and the enemies are more aggressive.

The game has multiplayer like its prequel, but there is a new mechanic called Invasion Mode where players can play as demons and invade other players' campaigns to kill them, though Id Software said that players allowing this feature in their own campaigns would be up to themselves (Editor's Note: Invasion mode will likely never be added, as it has been 3 years since release and we have heard nothing yet from ID Software).

References

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  1. The music for The Ancient Gods DLC was composed by Andrew Hulshult and David Levy.