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Rocket League

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Rocket League
Developer(s)Psyonix[a]
Publisher(s)Psyonix
Director(s)Thomas Silloway
Producer(s)Sarah Hebbler
Designer(s)Corey Davis
Programmer(s)Jared Cone
Artist(s)Bobby McCoin
Composer(s)Mike Ault[b]
EngineUnreal Engine 3
Platform(s)
Release
July 7, 2015
    • PlayStation 4, Windows
    • July 7, 2015
    • Xbox One
    • February 17, 2016
    • macOS, Linux
    • September 8, 2016
    • Nintendo Switch
    • November 14, 2017
Genre(s)Sports
Mode(s)Single-player, multiplayer

Rocket League is a vehicular association football video game. It is developed and published by Psyonix. It was first released on Microsoft Windows and PlayStation 4 in July 2015. It was later released on Xbox One, OS X and Linux in 2016. It is a sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars (2008).

It is multiplayer and single-player. Single-player has the "Season" game mode where the player plays against bots. Multiplayer is online and has 1 versus 1, 2 versus 2, 3 versus 3 and 4 versus 4 modes.

Players control a rocket-powered car and use it to hit big balls that is much larger than the cars towards the other team's goal area to score points.

Since 2019 the game has been owned by Epic Games[1]

The game has received very positive reviews. As of January 2017, the game has had 25 million players since 2015.[2]

Rocket League offers both casual and competitive game modes. In casual mode, players can engage in various team sizes, including 1v1, 2v2, 3v3, and 4v4 matches. In the competitive mode, players can participate in ranked matches, including 1v1, 2v2, 3v3, 2v2 Hoops, 3v3 Rumble, 3v3 Snow Day, and 3v3 Dropshot.

The competitive mode features a ranking system, where players are assigned different ranks based on their performance. The ranks are as follows:

  • Bronze 1-3
  • Silver 1-3
  • Gold 1-3
  • Platinum 1-3
  • Diamond 1-3
  • Champion 1-3
  • Grand Trash 1-3
  • Supersonic Legend 1-3
  • Hypersonic Master 1-3
  • Lightspeed Supreme 1-3
  • him.

The matchmaking rating (MMR) system in Rocket League determines a player's skill level and matchmaking placement. In the lower ranks up to Diamond 3, it typically takes two consecutive wins to advance to the next division. However, in the higher ranks, such as Champ to Supersonic Legend, it usually requires four to seven consecutive wins to progress to the next division.

Rocket League has a thriving esports scene known as the Rocket League Championship Series (RLCS). The RLCS features 16 professional teams competing in various tournaments throughout the year. These tournaments include seasonal majors and annual LAN (Local Area Network) events, where players compete for glory and substantial prize pools. Notably, professional players participating in RLCS are required to hold the highest rank achievable in the game, which is Supersonic Legend.

The Supersonic Legend rank is an exclusive achievement, with only approximately 0.05% of players reaching this elite status. It represents the pinnacle of skill and mastery in Rocket League.

However, there are even higher ranks. For example, only ~0.01% of players are hypersonic master and only 50 players are lightspeed supreme, whilst only the best player in the entire game can have the "him." title.

  1. Additional work for Nintendo Switch and Xbox One by Panic Button
  2. Additional compositions by Hollywood Principle, Christian De La Torre, and Abandoned Carnival
  3. 3.0 3.1 The macOS and Linux versions stopped supporting online features in March 2020.

References

[change | change source]
  1. "Psyonix is Joining the Epic Family!".
  2. Makuch, Eddie (January 11, 2017). "Rocket League Passes New Milestones". GameSpot. Retrieved January 30, 2017.