Sonic the Hedgehog
Sonic the Hedgehog is a Japanese platform video game series and media franchise created by Sega and featuring their mascot, Sonic. It is a series of fast platform games. Sonic is the main character. He is a bright blue hedgehog with supersonic speed. Usually, Sonic must stop the villain, Doctor Eggman's, plans for taking over the world. Sonic is often helped by his friends like Tails, Amy Rose, and Knuckles.
The first Sonic the Hedgehog game was released in 1991. It was created by Sega's Sonic Team division after Sega wanted a new mascot character. This was because they wanted to replace Alex Kidd, and they wanted to compete with Nintendo's mascot, Mario. Its success made many sequels, and it helped Sega become one of the biggest video game companies during the 16-bit era of the early 1990s. The first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. The first 3D Game is technically Sonic 3D Blast released on November 5, 1996 on the Game Gear.
The series made over $5 billion by 2014.[1] As of 2018, the series has sold 800 million copies. This includes free-to-play mobile game downloads.[2]
Reception and legacy
[change | change source]Sales
[change | change source]Note
[change | change source]- ↑ Sonic Adventure 2 Battle: 1.44 million in US,[62] 192,186 in Japan,[64] 100,000 in UK[65]
- ↑ Sonic Advance: 1.21 million in US,[62] 204,542 in Japan,[64] 100,000 in UK[65]
- ↑ Sonic Mega Collection: 1.38 million in US,[62] 72,967 in Japan[66]
- ↑ 4.0 4.1 4.2 Mario & Sonic series:
- Up until March 2011 – 19 million[84][85]
- Mario & Sonic at the London 2012 Olympic Games – 3.28 million[86]
- Mario & Sonic at the Sochi 2014 Olympic Winter Games – 65,377 in Japan[87]
- Mario & Sonic at the Rio 2016 Olympic Games – 430,033 in Japan[88]
- ↑ The Sonic franchise (including Mario & Sonic) had sold over 89 million units by March 2011.[84] In addition, Mario & Sonic at the London 2012 Olympic Games sold 3.28 million copies and Sonic Generations sold 1.85 million units as of March 2012, Sonic & All-Stars Racing Transformed sold 1.36 million units as of March 2013, Sonic Lost World sold 710,000 units as of March 2014, and Sonic Boom: Rise of Lyric & Shattered Crystal sold 620,000 units as of March 2015.[92][93][94][95] The iOS games Sonic & Sega All-Stars Racing (released June 23, 2011) and Sonic Jump (2012) sold over 16.7 million and 8.8 million paid downloads, respectively, as of 2013.[96] Sonic Mania (2017) sold over 1 million units as of March 2018.[97]
References
[change | change source]- ↑ Gaudiosi, John (July 9, 2014). "Sonic the Hedgehog still running fast for Sega". Fortune. Time. Retrieved December 5, 2016.
- ↑ SEGA SAMMY HOLDINGS – INTEGRATED REPORT 2018 (PDF). Sega Sammy Holdings. 2018. p. 30. Archived from the original (PDF) on August 23, 2019. Retrieved July 14, 2019.
- ↑ "Sonic the Hedgehog Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog Genesis Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 2 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 2 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog CD Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog CD Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog CD Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic & Knuckles Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure DX Director's Cut Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure 2 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure 2 Battle Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure 2 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Adventure 2 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Advance Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Advance 2 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Heroes Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Heroes Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Heroes Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Heroes Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Advance 3 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Rush Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Rush Adventure Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Unleashed Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Unleashed Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Unleashed Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Unleashed Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode 1 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode 1 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode 1 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode 1 Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Colors Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Colors Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Generations Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Generations Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Generations Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Generations Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode II Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode II Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode II Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic the Hedgehog 4: Episode II Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Lost World Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Lost World Reviews". Metacritic. Retrieved February 4, 2011.
- ↑ "Sonic Mania". Metacritic. Retrieved October 14, 2017.
- ↑ "Sonic Mania". Metacritic. Retrieved October 14, 2017.
- ↑ "Sonic Mania". Metacritic. Retrieved November 11, 2017.
- ↑ "Sonic Mania". Metacritic. Retrieved November 11, 2017.
- ↑ "Sonic Forces for Xbox One Reviews". Metacritic. Retrieved November 15, 2017.
- ↑ "Sonic Forces for PC Reviews". Metacritic. Retrieved November 15, 2017.
- ↑ "Sonic Forces for PlayStation 4 Reviews". Metacritic. Retrieved November 15, 2017.
- ↑ "Sonic Forces for Switch Reviews". Metacritic. Retrieved November 15, 2017.
- ↑ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21.
- ↑ Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 3:19.
- ↑ Boutros, Daniel (August 4, 2006). "Sonic the Hedgehog 2". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. p. 5. Archived from the original on February 27, 2012. Retrieved December 8, 2006.
- ↑ "BUSINESS WIRE: SALES YEAR FOR SEGA'S GENESIS, GAME GEAR AND SEGA CD". Accessed via factiva. Business Wire. Archived from the original on October 8, 2011. Retrieved November 6, 2010.
- ↑ Sonic the Hedgehog GameTap Retrospective Pt. 4/4. Event occurs at 1:39.
- ↑ 62.0 62.1 62.2 62.3 62.4 "US Platinum Videogame Chart". The Magic Box. December 27, 2007. Archived from the original on January 6, 2007. Retrieved August 3, 2008.
- ↑ Daniel Boutros (August 4, 2006). "Sonic Adventure". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. Archived from the original on February 28, 2010. Retrieved December 8, 2006.
- ↑ 64.0 64.1 "Sonic". Garaph (Japan). February 4, 2013. Retrieved April 13, 2012.
- ↑ 65.0 65.1 "ELSPA Sales Awards". Entertainment and Leisure Software Publishers Association. Archived from the original on February 13, 2010. Retrieved February 3, 2009.
- ↑ "2003 Japan Charts". Geimin. Archived from the original on June 27, 2015. Retrieved April 13, 2012.
- ↑ "Annual Report 2004". Sega Sammy Holdings. March 31, 2004. Retrieved June 11, 2017.
- ↑ "SEGA SAMMY HOLDINGS ANNUAL REPORT 2006" (PDF). July 2006. p. 47. Archived from the original (PDF) on March 30, 2016. Retrieved November 27, 2017.
- ↑ 69.0 69.1 "Fiscal Year Ended March 2007 Full Year Results" (PDF). May 14, 2007. p. 15. Archived from the original (PDF) on July 29, 2016. Retrieved November 27, 2017.
- ↑ "Financial Results". Sega Sammy Holdings. May 25, 2005. Retrieved June 11, 2017.[permanent dead link]
- ↑ "Annual Report 2005". Sega Sammy Holdings. May 25, 2005. Retrieved June 11, 2017.
- ↑ "Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 16, 2006. Archived from the original (PDF) on October 11, 2016. Retrieved June 11, 2017.
- ↑ Ben Parfitt (May 29, 2008). "Sonic rings mobile success". MCV. Retrieved May 29, 2008.
- ↑ "Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. Archived from the original (PDF) on July 29, 2016. Retrieved June 11, 2017.
- ↑ "Financial Results" (PDF) (in Japanese). Sega Sammy Holdings. May 13, 2009. p. 7. Archived from the original (PDF) on May 13, 2011. Retrieved September 11, 2009.
- ↑ 76.0 76.1 "Appendix of Consolidated Financial Statements Year Ended March 31, 2010" (PDF). Sega Sammy Holdings. May 14, 2010. p. 5. Archived from the original (PDF) on October 3, 2011. Retrieved April 13, 2012.
- ↑ "Appendix of Consolidated Financial Statements Year Ended March 31, 2011" (PDF). Sega Sammy Holdings. May 13, 2011. p. 3. Archived from the original (PDF) on March 15, 2012. Retrieved April 13, 2012.
- ↑ Tom Ivan (February 4, 2011). "Vanquish sells 820,000 copies". Computer and Video Games. Retrieved February 18, 2011.
- ↑ 79.0 79.1 79.2 79.3 The Sonic franchise sold approximately 80 million units as of June 2011: See Smith, Jamin (June 23, 2011). "Sonic the Hedgehog celebrates his 20th birthday". VideoGamer.com. Retrieved September 8, 2016. Additionally, Mario & Sonic at the London 2012 Olympic Games sold 3.28 million copies, Sonic Generations sold 1.85 million units by March 2012, Sonic & All-Stars Racing Transformed sold 1.36 million units by the end of March 2013, Sonic Lost World sold 710,000 units by March 2014, and Sonic Boom: Rise of Lyric/Sonic Boom: Shattered Crystal sold 620,000 units by March 2015. See "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. p. 6. Archived from the original (PDF) on March 29, 2016. Retrieved September 8, 2016.; "FY Ended March 2013 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 13, 2013. p. 21. Archived from the original (PDF) on March 24, 2016. Retrieved September 8, 2016.; "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. p. 21. Archived from the original (PDF) on July 25, 2014. Retrieved September 8, 2016.; and "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). Sega Sammy Holdings. May 11, 2015. p. 6. Archived from the original (PDF) on May 12, 2015. Retrieved September 8, 2016.
- ↑ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 8, 2012. p. 6. Archived from the original (PDF) on March 29, 2016. Retrieved April 13, 2015.
- ↑ Kuo, Li C. (May 10, 2013). "Sega Sammy posts fiscal net profit". joystiq. Retrieved May 18, 2013.
- ↑ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. p. 21. Archived from the original (PDF) on July 25, 2014. Retrieved July 18, 2014.
- ↑ "FY Ended March 2015 Full Year Results Presentation" (PDF). Sega Sammy Holdings. March 31, 2015. p. 21. Archived from the original (PDF) on May 12, 2015. Retrieved December 15, 2015.
- ↑ 84.0 84.1 Annual Report 2011 (PDF). 2011. p. 43. Archived from the original (PDF) on May 2, 2020. Retrieved October 13, 2018.
- ↑ "London's Calling Mario & Sonic" (Press release). Sega/Nintendo. April 21, 2011. Archived from the original on September 16, 2012. Retrieved April 21, 2011.)
- ↑ "Appendix of Consolidated Financial Statements: Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. p. 6. Archived from the original (PDF) on May 22, 2012. Retrieved May 17, 2012.
- ↑ "Mario & Sonic at the Sochi 2014 Olympic Winter Games". Japan Game Sales Database. Retrieved October 15, 2018.
- ↑ "Mario & Sonic at the Rio 2016 Olympic Games". Japan Game Sales Database. Retrieved October 15, 2018.
- ↑ "The 'Godfather' of Gaming is Back!". Guinness World Records. May 2010. Archived from the original on May 25, 2010. Retrieved May 31, 2010.
- ↑ Crecente, Brian (July 18, 2008). "Another Mario Sonic Collaboration in the Works?". Kotaku. Retrieved July 30, 2008.
- ↑ Ivan, Tom (February 5, 2010). "Sega Posts Decline In Nine Month Game Sales". Edge. Archived from the original on October 11, 2010. Retrieved April 20, 2010.
- ↑ "Appendix of Consolidated Financial Statements Year Ended March 31, 2012" (PDF). Sega Sammy Holdings. May 11, 2012. p. 6. Archived from the original (PDF) on March 29, 2016. Retrieved September 8, 2016.
- ↑ "FY Ended March 2013 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 13, 2013. p. 21. Archived from the original (PDF) on March 24, 2016. Retrieved September 8, 2016.
- ↑ "FY Ended March 2014 Full Year Results Presentation" (PDF). Sega Sammy Holdings. May 12, 2014. p. 21. Archived from the original (PDF) on July 25, 2014. Retrieved September 8, 2016.
- ↑ "Appendix of Consolidated Financial Statements Year Ended March 31, 2015" (PDF). Sega Sammy Holdings. May 11, 2015. p. 6. Archived from the original (PDF) on May 12, 2015. Retrieved September 8, 2016.
- ↑ "Delivering Quality Games to Even More Customers". Annual Report 2013. Sega Sammy Holdings. Archived from the original on July 23, 2018. Retrieved July 22, 2018.
- ↑ Sato. "Sonic Mania Reaches 1 Million In Worldwide Sales". Sliconera. Retrieved April 24, 2018.