Super Mario Maker
Super Mario Maker | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Director(s) | Yosuke Oshino |
Producer(s) | Takashi Tezuka Hiroyuki Kimura |
Designer(s) | Shigefumi Hino Yasuhisa Yamamura |
Programmer(s) | Fumiya Nakano |
Artist(s) | Ryota Akutsu |
Composer(s) |
|
Series | Super Mario |
Engine | LunchPack |
Platform(s) | Wii U, Nintendo 3DS |
Release | Wii U: Nintendo 3DS: Nintendo Selects: |
Genre(s) | Level editor, platformer |
Mode(s) | Single-player, multiplayer |
Super Mario Maker is a side-scrolling platform creation video game developed and published by Nintendo for the Wii U. It was released in Japan on September 10, 2015, in North America and Europe on September 11, 2015, and in Australia on September 12, 2015. Players are able to create and play their own custom levels, based on Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, share them online, and download and play courses designed by other players. As of November 2015, players have uploaded over 3.3 million levels.[1]
Super Mario Maker received positive reviews upon its release, with reviewers praising the game's user interface and course editing tools. By May 2016, over seven million courses had been created by players worldwide, which had been played over 600 million times. An adapted port of the game for the Nintendo 3DS, titled Super Mario Maker for Nintendo 3DS, was released on December 1, 2016 and on Nintendo Selects on June 29, 2018, nearly eight months before a sequel, titled Super Mario Maker 2, for the Nintendo Switch was announced on February 13, 2019 and released on June 28 of the same year.
References
[change | change source]- ↑ Contributor, Brenna Hillier (2015-11-12). "Finally, Super Mario Maker gets a discoverability solution". VG247. Retrieved 2024-11-27.
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