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Trait (computer programming)

From Simple English Wikipedia, the free encyclopedia

In computer programming[permanent dead link], a trait is a collection of methods. A trait is used to build a simple model for object oriented programs. A trait is a building block for classes. It makes an easy way to reuse code.[1][2]

References

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  1. Nathanael Schärli, Stéphane Ducasse, Oscar Nierstrasz, Andrew P. Black. Traits: Composable Units of Behaviour[permanent dead link]. Proceedings of the European Conference on Object-Oriented Programming (ECOOP). Lecture Notes in Computer Science, Volume 2743, Springer-Verlag, 2003, pp. 248-274
  2. Stéphane Ducasse, Oscar Nierstrasz, Nathanael Schärli, Roel Wuyts, Andrew P. Black: Traits: A mechanism for fine-grained reuse. ACM Trans. Program. Lang. Syst. 28(2): 331-388 (2006)