Mario Bros.
Appearance
Mario Bros. | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto Gunpei Yokoi |
Series | Donkey Kong/Mario |
Engine | Radar Scope |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 7800, NEC PC-8001, Amstrad CPC, Atari 8-bit, Apple II, NES, Famicom Disk System, Game Boy Advance/e-Reader, Virtual Console (Wii, 3DS, Wii U), NES Classic Edition/Famicom Mini, Nintendo Entertainment System - Nintendo Switch Online |
Release | Arcade: Atari 2600:
PC-8801:
Virtual Console (Wii): Virtual Console (3DS): Virtual Console (Wii U): NES Classic Edition: Nintendo Switch (Arcade Archives):
|
Genre(s) | Platform |
Mode(s) | Up to two players, alternating turns |
Cabinet | Upright, mini, and cocktail |
Arcade system | Main CPU: Zilog Z80 (@ 3.072 MHz) Sound CPU: I8035 (@ 400 kHz) Sound Chips: DAC (@ 400 kHz), Samples (@ 400 kHz) |
Display | Raster, standard resolution 224 x 256 (Vertical) Palette Colors 256 |
Mario Bros. is a video game made in 1983. In the game, Mario and/or Luigi must defeat enemies by jumping on them from below and then kicking them, when they are knocked down. It is the first game to feature Luigi as a playable character as well as the first game in which Mario is named Mario. In Donkey Kong, Mario was called Jumpman. It was later remade for other game consoles at the time. Mario Bros. was also included with the four Super Mario Advance games.
Categories:
- 1983 video games
- Amstrad CPC games
- Arcade games
- Atari 2600 games
- Atari 5200 games
- Atari video games
- Commodore 64 games
- Cooperative video games
- Famicom Disk System games
- Game Boy Advance games
- Nintendo Entertainment System games
- Nintendo Research & Development 1 games
- Nintendo Switch games
- Platform games
- Video games developed in Japan
- Virtual Console games
- Virtual Console games for Wii U
- ZX Spectrum games
- Mario video games